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Researching Attention
Each company will have different things they want to test, but you can learn a lot from these three tests.
Try this quick test
With only seconds of time to grab a users attention, why would you risk wasting it? Once a person decides to abandon your app or website, it is very unlikely they will return. That makes the first impression critical to your business. To help our clients make a good impression, we employ a variety of research methods and Design Thinking strategies to ensure we are building the right product experiences at the right moment in the user journey to help you avoid abandonment issues.
But that still begs the question: What about those first few precious seconds? How do you know that your users are going to respond well to what they see and then make a decision to stay on a page, take a specific action, sign-up or join? The answer lies within iterative design and user testing. We employ three specific methods to quickly give us insights: 5-second test (user recall), first-click test, and A/B testing.
What Test is Best
SCENARIO AND TASK STUDY
Best for
- Validating product-market fit
- Validating ease of use and learnability
- Uncovering cognitive strain
Duration
- 4-6 weeks on average
Requires
- At least 5 participants
- Concept or live product to test
- Scenarios and tasks with pass/fail results
- Facilitator/moderator
- Note taker/observer
- Time to absorb, analyze and deduce
- Time to update design and re-test
- Best if conducted iteratively
Outcomes
- User pains and needs
- Areas of confusion
- Opportunities to improve UX
- Product vetted by users
ANALYTICS, HEAT MAPS, FIRST CLICK, A/B TESTING
Best for
- Validating call to action placement and design
- Validating what makes users take action
- Uncovering what turns users off
- Uncovering trust issues
- Uncovering what grabs a user's attention
- Seeing where users are really clicking or hovering and expecting to click
Duration
- 6-weeks on average
Requires
- Analytics on current behaviors
- Heat map product installed
- At least 5 participants to start (you will test later at-scale)
- Concept or live product to test
- Specific goals (get users to download an app)
- User Research Facilitator/moderator
- Research Note Analyst/note taker/observer
- Time to absorb, analyze and deduce
- Time to update design and re-test
- Best if conducted iteratively
- Best to start small, secure a new pattern, and then test at-scale with A/B testing
Outcomes
- Validated calls to action to get the click
- User mouse tracking
- User mental models
- User desires
- Areas of mistrust and brand erosion
- Science-backed decision-making
FOCUS GROUPS, SURVEYS
Best for
- Getting psychographic and demographic information about users at-scale
- Getting a baseline System Usability Scale (SUS) score for an existing product if a demo is part of the focus group or users are given a chance to interact with a product before taking the survey
- Validating assumptions about your target audience
- Uncovering topics and terminology
- Uncovering current real-world behaviors
- Finding out the high-level customer journey
- Collecting qualitative and quantitative data across a large sample of your target audience
- Comparing large-scale responses by segment, region or other persona attributes
- Setting a baseline benchmark and re-assessing after improvements are made
- Inputs into initial personas and customer journey maps
Duration
- 4-weeks on average
Requires
- 20+ participants, the more, the better
- Specific data points to collect
- User Research Facilitator/moderator
- Research Note Analyst/note taker/observer
- Time to absorb, analyze and deduce
- Time to assess results and document findings
Outcomes
- Initial Personas
- Initial Customer Journey Map
- Terminology with affinity map noting how many times key terms are used to describe something
- Qualitative and quantitative data